Category: FOUNDCARTRIDGE04
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CSTMSHOP
I took a large break from the album between the previous track and this. Reading about Immanence ignited a curiosity for making music that was more upbeat and danceable, and CSTMSHOP was the first step in this direction. MechSounds was a lot more established by this point, and so I was able to use samples…
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RCVRBOOT
One of the tricky limitations of tracker-based DAWs is that the structure disincentivizes entering chords, when compared to a piano roll. For single-voice instruments, it excels. I am constantly inspired by the layered-chord atmospheres of The 1975, and wanted to, at least, use chords with more than 3 notes in this piece. This is certainly…
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SAVESTRM
CSound is synthesis programming language, like SuperCollider, but is more designed for exporting WAVs, rather than livecoding. This made it an interesting tool to explore in the context of this album’s resampling. In retrospect, this track could have used a little more variation in the repeating chords, but as a simple wind-swept and reflective piece,…
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DFRGAUTO
There is something about the mysterious night-time atmosphere of media like Out of Order, which creates a sense of positive intrigue. This works particular well in absurdist narratives. The concept behind FOUNDCARTRIDGE04 is of being a mysterious GBA cartridge found, and each track name a digital tool found on that cartridge. DefragmentAuto, or DFRGAUTO, is…
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DISKEDIT
By the point of starting this album, it was clear that Game Boy Advance soundtracks combine many of the elements that resonate with me: 90s synthesis, resampling that synthesis, and a tracker-based workflow. Fortunately Furnace Tracker includes the GBA MinMod chip to recreate this workflow. Using Vital (in FL Studio) to generate and export synthesized…