Supercollider has always seemed like the ultimate solution to my dream of making 100%-open-source music. All parts of the track are clearly laid out in text code. Nothing is obfuscated by destructive processing. If only I could stick with Supercollider and become an expert at the craft.
In reality, Supercollider can suffer from the same issues as previous tracks which synthesized everything from scratch: we only have so much creative energy to spend, and it really helpful if some work is done before starting a track (e.g. having samples or presets to choose from). Supercollider also lends itself to algorithmic production, similar to Modular Synths, but is quite hard to compose for note-to-note. As it turns out, MIDI contains a lot of information that is not intuitive to type in through text. I have tried developing several composition systems in Supercollider, and it only really helped me realize the intuitive workflow of piano rolls and trackers.
Regardless, Supercollider was very much the right environment to continue on the aesthetic developed in rune_a – something that sits between music and soundscape: a cyclic atmosphere.
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_software: supercollider
_download: rune_b.wav
_project-files: rune_b-SOURCE.zip
_license: public-domain / cc0