Nothing else matches the feeling. DigiChip duelists spend their lives forging and reforging their Decks – as expressions of their personality, and as tools of the trade in the world’s biggest sport.
Elemental synergies. Metagame strategies. Diffusion, diversion, and disarmament techniques. We study for years outside of the game, but we learn most on the duelfield.
Kids collecting DigiChips sprawled across parents’ carpet grow into blazing champions illuminated in DigiChip megastadiums. It is our society.
At the centre of it all: DigiChip Academy. There is no better place to develop your Deck and your abilities. Now, here I am – each day a new DigiChip Duel.
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My use of AmiSampler to resample synthesized MechSounds is in full swing here. It was not the intention, but this sample-based workflow is likely why the end result is reminiscent of early-2000s battle music that I grew up with, such as the synthesized guitars in Pokemon Colosseum.
In this track, I tried to fill in a lot of “empty” gaps at the end of each bar by bringing in a second instrument, which is something I hadn’t done a huge amount prior to this. By this point, I had also well established ping-pong delays are one of my staple effects to give the right kind of retro flavour I love.
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_software-used: AmiSampler, Cardinal, Ardour
_samples-used: MechSounds
_download: DigiChipDuel.wav
_project: DigiChipDuel-SOURCE.zip
_license: CC0 / Public Domain dedicated